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Stalker call of pripyat best armor
Stalker call of pripyat best armor












stalker call of pripyat best armor

You can use debug hud in PDA to find them. This refers to the actual section name of the smart_terrain. We want mar_smart_terrain_base for our tutorial.

  • Since we are creating a unique NPC, we will want to force it to target a specific smart.
  • Story_id = mar_smart_terrain_my_new_npc_squad This will just be a very simple start dialog.Ĭode: Select all :online_offline_group
  • We're just going to add a tag for mar_smart_terrain_my_new_npc_start.
  • Call of Chernobyl\gamedata\configs\gameplay\dialogs_marsh.xml I'll just use the generic human_02\csky set.
  • 'snd_config' refers to the character voice sets.
  • Make sure you use the names from game_relations.ltx, (ie. So we add the three new dialogs 'dm_ordered_task_*'
  • For 'actor_dialog' I want this NPC to be able to use the new CoC task system.
  • This refers to a dialog xml tag we have yet to add!
  • For 'start_dialog' I will use mar_smart_terrain_my_new_npc_start.
  • stalker call of pripyat best armor

    It's important to use the '\n' because the text within this tag is loaded by the engine as an.

  • The 'supplies' tag allows you to set the npc's spawn loadout.
  • For this tutorial I will just use generic actors\stalker_nebo\stalker_nebo_1
  • The 'visual' tag refers to the NPC's mesh name.
  • For this tutorial I'll just use generic ui_inGame2_csky_1
  • The 'icon' tag refers to a texture alias defined in gamedata\configs\ui\textures_descr\ui_actor_portrets.xml.
  • This will refer to a text string alias that we will add later on in this tutorial.
  • For the 'name' tag we will use mar_smart_terrain_my_new_npc_name.
  • For 'specific_character id' we want to use the name we defined in npc_profile.xml.
  • #include "gameplay\character_criticals_4.xml" This will be used by our new Character Profile.
  • Create a new xml tag containing a new Character and Class ID.
  • Call of Chernobyl\gamedata\configs\gameplay\npc_profile.xml For this tutorial, I want to make a NPC in Clear Sky base.
  • Decide where you would like your NPC to be located.
  • Call of Chernobyl\gamedata\configs\scripts\marsh\mar_smart_terrain_base_new_job.ltx Call of Chernobyl\gamedata\configs\misc\simulation.ltx Call of Chernobyl\gamedata\configs\scripts\marsh\smart\mar_smart_terrain_base.ltx Call of Chernobyl\gamedata\configs\misc\squad_descr_marsh.ltx Call of Chernobyl\gamedata\configs\creatures\spawn_sections_marsh.ltx Call of Chernobyl\gamedata\configs\text\eng\st_characters.xml Call of Chernobyl\gamedata\configs\text\eng\st_dialogs_marsh.xml Call of Chernobyl\gamedata\configs\gameplay\character_desc_marsh.xml
  • How to create an exclusive gulag job using the 'beh' scheme (No need for Level Editor or ACDC).
  • How to create a new unique stalker and squad.
  • For this tutorial, I will assume you are using Notepad++ or similar text editor that allows multiple tabs.














    Stalker call of pripyat best armor